Search This Blog

Monday, July 21, 2014

Branches of Power



Branches of Power is a web-based video game developed by iCivics, founded by Supreme Court Justice Sandra Day O’Connor, whose mission statement is:

We envision a nation where all young Americans are prepared for active and intelligent citizenship. To support this vision, iCivics provides engaging and effective on-line educational games and curricular materials for students and teachers.

My favorite part of the above mission is right up front – preparing young Americans for active and intelligent citizenship.  A noble cause.  The question is: Does Branches of Power serve this mission?  Yes, it does.

The game is a real-time simulation format, designed similarly in structure to FarmVille or The Sims.  The goal is to use all three branches of government – Executive, Legislative, and Judicial – to seek out issues citizens care about and grow them into laws.  To win, you must convert all ten game issues (e.g. Terrorism, Health and Safety, etc.) into laws before time expires (30 minutes!).



This game is addictive.  The design is fun (cartoon-based) and the gameplay is intuitive.  I enjoyed responding to prompts asking me to control the President, especially.  With him I was able to hold a press conference to put issues on the national agenda (such as Outer Space; awesome!) and answer questions from the press to begin cultivating the issue toward future legislation.



Once you answer the questions “right”, your Legislator moves in to conduct a town hall session.  Similarly to the experience of a national press conference with the President, you gather support for your issues by answering questions – this time from supporters.  Once the issue is sponsored, this is where the magic happens – deliberation within Congress!  The game makes sure you know that, just as in real life, you need 50%+ support of both houses and to aim for a 2/3 majority to override a presidential veto.  Once the law is passed, the President reviews the bill and then:



Victory!

The game is not only addictive because of the gameplay, but because of the content.  It walks you through everything (for the most part) that goes into creating a law and scaffolds the player with information such as the requirements noted above.  I can absolutely see using this as a tool in the classroom environment, especially a Civics course, and believe options like these should be used whenever possible.  The engagement an educational game like Branches of Power can bring to students, bringing required text to life, is immense.

2 comments:

  1. This game seems awesome! Also, this game seems really conducive to teach students about how the three branches of the government work. I wonder if part of the effectiveness of this game is that it is made by a company that was founded by Supreme Court Justice Sandra Day O'Connor. It may seem obvious, but games that come from credible sources are a lot more effective then games that are just made by gaming companies. Like this game, I think games that are made in collaboration with intellects in the actual field would be a lot more effective.

    This game seems really effective, and I also like the mission statement behind it!

    ReplyDelete
  2. I agree with Anna. This game seems like a perfect example of a clearly educational topic made fun and engaging. Personally, I am not super engaged when reading a textbook about how the three branches of government work together, or listening to a lecture about the topic. This game, in contrast, seems like an awesome way to provide content in a way that students will remember as fun and interesting. My game Scratch, although at once cognitive and fun, did not incorporate specific educational content, but more focused on the process of creating an animation. I certainly think that the process has merit, and there is a level of problem-solving that is necessary to getting the animation to perform correctly, but the link to any content area is not quite clear. I think that the idea of controlling the President in this game is also really fun and empowering. This seems like a game I could get addicted to.

    ReplyDelete